quiver3¶
- Axes3DGL.quiver(*args, **kwargs):
- Plot a 3-D field of arrows. - Parameters
- x – (array_like) X coordinate array. 
- y – (array_like) Y coordinate array. 
- z – (array_like) Z coordinate array. 
- u – (array_like) U component of the arrow vectors (wind field). 
- v – (array_like) V component of the arrow vectors (wind field). 
- w – (array_like) W component of the arrow vectors (wind field). 
- z – (array_like) Optional, 2-D z value array. 
- levs – (array_like) Optional. A list of floating point numbers indicating the level vectors to draw, in increasing order. 
- cmap – (string) Color map string. 
- fill_value – (float) Fill_value. Default is - -9999.0.
- scale – (float) The length scale of each quiver, default to 1.0, the unit is the same with the axes. 
- headwidth – (float) Arrow head width, default is 1. 
- headlength – (float) Arrow head length, default is 2.5. 
 
- Returns
- (Graphic list) Created quiver graphics. 
 - Example of 3D quiver plot - x = y = z = array([-1, 0, 1]) x, y, z = meshgrid(x, y, z) u = x + cos(4*x) + 3 # x-component of vector field v = sin(4*x) - sin(2*y) # y-component of vector field w = -z # z-component of vector field quiver3(x, y, z, u, v, w, scale=0.15, color='b', headwidth=1.5, headlength=5) xlim(-1.5, 1.5) ylim(-1.5, 1.5) zlim(-1.5, 1.5) antialias()   - Example of colorful 3D quiver plot - x, y, z = meshgrid(arange(-0.8, 1, 0.2), arange(-0.8, 1, 0.2), arange(-0.8, 1, 0.8)) u = sin(pi * x) * cos(pi * y) * cos(pi * z) v = -cos(pi * x) * sin(pi * y) * cos(pi * z) w = (sqrt(2.0 / 3.0) * cos(pi * x) * cos(pi * y) * sin(pi * z)) w = w * 3 speed = sqrt(u*u + v*v + w*w) quiver3(x, y, z, u, v, w, w, scale=0.2, linewidth=2) colorbar() xlim(-0.8, 1) ylim(-0.8, 1) zlim(-1, 1)   

